A collection of some of my recent work. Illustration /Modeling /Filming credits: 0:15- Josh Swain; 0:23, 1:06- Chase Velarde; 0:27, 1:08- Ryan Rosenow; 0:49- David Sheldon; 0:54- Michael Wharton, Ceasar DeLaRosa, Angel Negron
A self-initiated redesign of a non-Google interface to help them look forward to the future- especially with animation and how it relates to interface deign and UX.
You'll notice several login screens below. I created these during my time at Riot Games. I take a piece of "splash art" drawn by extremely talented digital painters and bring it to life in a looping animation that lives behind the login input boxes when you open up the game League of Legends. They are used as a sort of advertisement to the players about what is new in the game. Here, we see robots punching the hell out of eachother.
I animated this in probably 5 days and had a complete blast. The art is done by David Sheldon of Ren+Stimpy fame! Since much of the art was drawn in-pose, it was a challenge timing the movements to help tell the story through pacing and animating to move the viewer's eye around the screen.
My next login screen shows Poppy, the Hammer of Demacia, searching for the true owner of her powerful hammer. Unbeknownst to her, she is its rightful master... what a lovely story! Login screens are created by animating a simple breathing loop, and then applying that animation all over the body with offset values and delays through coding. The greatest challenge of this screen was giving 2D assets a 3D feel through parallax and pixel distortion.
I animate to make an audience understand a story - and hopefully delight in it. I had a great time tweaking every movement in this piece to add some life to the subject matter. Check out the businessmen coagulating from their puddle of confusion!
In my final login screen, we see Kindred, the patron diety of death in League of Legends. This was my first login screen at Riot, and I had a great time adding details such as the rippling pond and tiny whispy streams of energy emanating from the character's body.
I do my best work when I need to learn under the gun. Myself and one other animator modeled, animated, and rendered this piece in a couple weeks- all while learning a good compositing and rendering workflow out of Cinema4D.