Hello! My name is Tim Weiser. I am a freelance motion graphics designer, animator, and illustrator currently living in Los Angeles. I hope you enjoy this selection of my work.
Contact me at email@example.com with work inquiries, to see my resumè, or just to say "hi" back. I look forward to hearing from you and the prospect of creating something fun and interesting together. LinkedIn
A collection of some of my recent work. Most of it comes from my last 2+ years at Riot, while a few personal projects have snuck in there as well. The music is a song called "Into the Trees" by Trentemoller.
A couple quick dabs of recent work I've completed. The music is a song called "No No No" by Beirut.
Hearing about the constant gun violence in the USA, especially at schools, made me want to help spread the word about the walkouts planned by the Women's March movement in early 2018. My mom came to me with the idea to make an animation, and I took the opportunity to design and animate the piece in about 3 weeks for a timely release before the marches. I made the music with the help of my friend Sanketh Yayathi!
2018 was the year of personal work for me. I made a Pog simulator game in the Unreal Engine! Let me know if you want to see it in action; I can send you the playable file. The inspiration for this piece was the intensity captured by anime fight sequences. I had a really great time trying to fake camera moves while attempting to preserve the volume of the character's anatomy. The music is a song called "All My Life" by the Foo Fighters.
A pitched design for the new NFL show 'Mic'd Up.' The show took on-field audio and edited it together with footage to give an intimate view of the sidelines. My style spoke to the excitement and unpredictability of the interactions between players, coaches, and refs.
I like to design because it forces me to probe around my imagination for stuff I didn't know was there. By surprising myself, maybe I can surprise my audience too.
These are a couple frames for a video intro that I pitched at one of my favorite YouTubers, Aculite.
You'll notice several login screens below. I created these during my time at Riot Games. I take a piece of "splash art" drawn by extremely talented digital painters and bring it to life in a looping animation that lives behind the login input boxes when you open up the game League of Legends. They are used as a sort of advertisement to the players about what is new in the game. In this login screen, we see Kindred, the patron deity of death in League of Legends. This was my first login screen at Riot, and I had a great time adding details such as the rippling pond and tiny whispy streams of energy emanating from the character's body.
Here, we see robots punching the hell out of eachother.
My next login screen shows Poppy, the Hammer of Demacia, searching for the true owner of her powerful hammer. Unbeknownst to her, she is its rightful master... what a lovely story! Login screens are created by animating a simple breathing loop, and then applying that animation all over the body with offset values and delays through coding. The greatest challenge of this screen was giving 2D assets a 3D feel through parallax and pixel distortion.
Here's another frame for Mic'd Up. My inspiration here was old-timey comic books and how I think they'd animate on screen. First, an action, and then shocked reactions slap down into frame from the left and right.
The idea behind Aftermath for the NFL was taking all of the excitement, motion, and energy from a football game and putting it through a digital meat grinder. I LOVE PIXEL SORTING.
Geometry and color. I've been trying to pare down my frames visually and sticking to the necessities.